My Roles: Surfacing Artist, Vegetation Artist, and Lighting Artist
The inspiration for this project arose from Soniya Lin and I's previous collaborative project, Immortal Kitchen. We wanted to paint the picture of what might be outside those stained-glass kitchen windows in a more refined style. There is a large emphasis on realism, with dirt decals and edge wear ever-present in the final shots. I was curious how some creators were able to make procedurally generated vegetation, so that is one of the roles I took on during this project (using the program SpeedTree).
The larger vegetation was so much fun to learn. The variety one can create with a single tree was fascinating to play with. My favorite might have to be the ivy, simply because overgrown greenery holds a special place in my heart.
The smaller flora was a little more difficult to manage, as it was difficult to find a reasonable blend between the two groups of greenery. I quite enjoy the assortment of grasses.
With Soniya working on the patio, I was tasked with the walls of the house and the gazebo over the entryway. As is traditional with mountainous homes in Scandinavia, the walls consisted of red planks aged by time.
The edge-wear on my surfaces further illustrate the idea of this house being decades old. I also just love the anachronistic touch to everything: a dining room chair next to a garden table on the patio is just such a humorous sight to me.
Key Shot
Programs Used: Autodesk Maya, Substance Painter, Substance Designer, SpeedTree, and Unreal Engine.
All previously unmentioned models and surfaces were created by Soniya Lin.
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